He explains that these subtle additions or tweaks go toward crafting a feeling of "extreme isolation."Įvoking that sensation is something that modern technology affords System Shock now more than it did back in the '90s when Looking Glass Studios was working on it. That's the kind of grandiosity that's absent in the original System Shock, and, according to Kick, it's immersive touches like these that make this more than an upgrade. "At the end of the video," he says, "you'll see this massive room with these windows spanning the length of the floor, and outside you'll see Saturn and galaxies surrounding the station" in which the game takes place. Fans might recognize the medical suite setting at first but, Kick tells us, Night Dive has made some large alterations. Stumble across an audio log describing the precise solution to stopping SHODAN’s plan and learn you’ve already completed most of it by interacting with every object you’ve seen across the station - unless you flipped the wrong switch in the wrong order, in which case congratulations, Earth is doomed.The video above shows off the first two minutes of the game.
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